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Friday, April 3, 2015

Genre of Hidden Gems Pt. 2 Missed Opportunities

The movie for this week I picked, not because I think it is good, but because I care deeply about the videogame franchise that it’s a part of. As far back as I remember I have played PC videogames, and, as I was born in the 90’s, they were DOS games (look it up all you less than 20 somethings); the earliest I can remember are mostly edutainment games, and are generally not very interesting. The earliest DOS games that I remember, that weren’t trying to teach me how to read, think or do math are: Lemmings, and Wing Commander.
The one I played more was probably Lemmings (nothing beats Adlib folk tunes), but I remember finding Wing Commander FAR more interesting. Wing Commander was a space flight combat simulator that came out in 1990 for my tiny 5-10 year old mind in the late 90’s it was a mind-bogglingly complex experience that I never had the patience to master, or even be competent at, but at the same time it made me feel like I was Luke Skywalker in Star Wars: flying through space and shooting bad guys. As I got older my interests drifted from videogames to film just in time for me to discover Wing Commander’s 4 sequels, and their cinematic style of story-telling. Soon after, I also discovered my favorite digital distribution service for videogames: gog.com. After purchasing the entire series (including the spinoffs such as Privateer, and Armada) I quickly picked my favorite among the series: Wing Commander III. I have already discussed the movie-like qualities of Wing commander III in another post on this blog, so when I heard there was a Wing Commander Movie, and quickly thereafter heard that it sucked I was really disappointed. It was even directed by the creator of the franchise: Chris Roberts (he also directed the live action cutscenes for Wing Commanders III and the also excellent IV), it got me really curious as to how this movie could possibly be that bad. After discovering with Super Mario Bros. The Movie that popular opinions on video game movies are untrustworthy at best I resolved to watch Wing Commander, confidant in my ability to enjoy the movie on its own merits and not bring my knowledge of the series greatness taint my opinion…

I couldn’t have been more wrong if I tried. The Wing Commander movie did more than just poorly represent the franchise; it took what should have been the easiest video game to movie adaptation and completely fumbled it. The issues of the movie are technically few, but major; the first major problem is the visual design, and then comes the characters, and finally some major aspects of the plot. As for the visual design Chris Roberts, the creator of Wing Commander, and director of this movie, has been quoted numerous times saying that Wing Commander was an attempt to recreate WWII dogfights in a sci-fi setting. In the games this was mainly re-created in gameplay through elements like reliance on rapid firing guns, and communication through radio chatter. For the movie, however, Chris Roberts went a little too far with the WWII style by changing the fighter designs to feature unrefined metal riveted together. The construction of these spaceships looks far from air tight, and subsequently not space worthy (also the spaceships drop off the runway as they take off…cause that makes sense). But the space ships aren’t the only thing visually changed from the games: the species of space cats, the Kilrathi, also received a new look for the movie. In the games the Kilrathi were a proud bipedal lion like race; with fur and rather extravagant manes that fit with their culture which was a collection of clans governed by an emperor. In the movie on the other hand the Kilrathi are nearly completely hairless…except for their goatees…cause you know having a goatee in a movie instantly makes you evil. They look more like discount Klingons then a proud, honor focused, military force…ok so the Kilrathi petty much were discount Klingons, but the movie removed the visual differences between the two species and made the lack of distinction really apparent. However as much as I hate these two visual changes I must comment that the visual effects on display here are nothing short of miraculous. The cgi effects were done by Chris Roberts’ own video game studio: Digital Anvil, and the work they did on the Wing Commander movie is downright beautiful despite the low budget. Most movies set in space have rather boring samey star fields; even Star Wars, probably the most imaginative sci-fi universe to date had simple white dots on a black background, but Wing Commander’s star fields have color, they are more than simple dots on a black background. There are nebulae, asteroids, stars of more colors then just white, and even in cases where it is primarily white dots on black the effects team made an effort to vary the density of the stars. Also the 3D hologram displays still look nice and hi-tech today.

Enough gushing about the effects, and onto the botched characters: the lead character of the franchise, Colonel Christopher Blair, is played in the videogames by the most obvious choice for a pilot of a space fighter: Mark Hamill. A cliché choice perhaps, but very serviceable in the context of a player character, plus it’s not like he was doing anything else in the 90’s. The other most primary character, Todd “Maniac” Marshall was played by the excellent Tom Wilson. The movie decided to completely buck the trend in casting A-list actors (probably due to budgetary concerns) and cast Freddie Prinze Jr. as Blair, and Matthew Lillard as Maniac. Neither of these actors are really good fits for their roles. Matthew Lillard comes off less as the tactless lovable jerk he is in the video games, and more a complete idiot who is a danger to himself and his wingman. In the video games Maniac did more than his fair share of self and wingman endangerment, but it was always because his pride and need to show off occasionally got the best of him, and not because he wanted to do something stupid like do a full afterburn aileron rolling landing. Blair on the other hand was much less of a loss: because the movie takes place early in Blair’s military career then any of the games they did need a younger actor, but Freddie Prinze Jr. gives bland a whole new meaning with his role as Christopher Blair. Blair may not have been the most well defined character in the video game franchise (the character served only to be an audience surrogate), but that’s no excuse for the movie. This was Chris Roberts’ chance to actually give Blair a well-defined and interesting character, but instead he elected not to develop him any more development then the games did; which is scant to say the least. However not all of this casting was painfully bad, there are two characters that fulfill their roles perfectly and had flawless casting: David Warner as Admiral Tolwin, and Tcheky Kario as James “Paladin” Taggert. I may be a bit biased in favor of David Warner, because I have liked just about everything he has ever done, but I really do agree with the casting here. In the videogames Tolwyn was played by the (much better choice) Malcom McDowell, but David Warner is a good replacement. He has the sinister touch to his voice that makes him sound stern, but not quite outright evil; the perfect balance for the officious and stern Tolwin. But the real casting and character highlight of the film was Tcheky Kario as Paladin. They messed up his ethnicity (in the videogames he was Scottish, whereas in the movie he was French…I think?), which was a problem with a few other characters as well, but Tcheky did a fantastic job in creating easily the most interesting, and likable character in the film.

Now on to the absolute worst bit of the movie. The plot of the Wing Commander videogames is overall very simple, the humans are fighting a war against the Kilrathi and eventually they triumph, but the games really succeed in the details. The progression of missions in the video game follows logically from your previous mission’s actions to create a war narrative that seems believable and tactically sound. The game is structured so that all related missions take place in one star system, which make up the major subdivisions of the game. The movie takes the best part of that idea: focusing not on the war as a whole, but instead a subset of related missions. The basic plot is the Kilrathi stole a human nav com and now know how to get to Earth, and begin launching a full scale assault. It is up to The Tiger’s Claw (the carrier that both Blair, and Marshall serve on) to get back to Earth to warn them of the impending assault. This plot works really well, and does a good job keeping up the tension; so what’s the problem then? One word: Pilgrims. The movie suggests the earliest human space explorers (called Pilgrims) evolved genetic space travel instincts. Not only is this a disregard for how evolution really works, but apparently the Pilgrims got really big heads and saw themselves as gods. This of course is completely ridiculous; it’s like having instinctual genetic understanding of the highway system…hardly god like abilities. As a result of this the normal humans, and Pilgrims have a war. The Pilgrims lost and are nearly extinct. What does this have to do with the Kilrathi war? Absolutely nothing, but the movie doesn’t seem to be aware. It spends the majority of its runtime and character development discussing Pilgrims, because Christopher Blair is a Pilgrim. This bothers me immensely. While playing Wing Commander I enjoyed the feeling that I worked for my mission victories, and became a good pilot by honing my skills through increasingly difficult missions. By making Blair “the chosen one” Wing Commander completely ignores one of major appeals of the video games.

Wing Commander represents the biggest missed opportunity in video game based film. It seems to have understood that things needed to change to make a movie adaptation work, but made some absolutely bafflingly insane changes. Perhaps if I was able to completely ignore the Wing Commander brand and see this movie as a movie I would consider it the best space action film of 1999 (not that there was much strong competition, even from Star Wars), but as a Wing Commander fan this film can barely pass for mediocre. All is not doom and gloom for Wing Commander adaptations however: there was also a Wing Commander animated show called Wing Commander: Academy and that was pretty awesome. It used all the lead actors from the games and stayed really close to the game's universe and characters. Check it out on DVD if you can. Thank you for reading my increasingly long posts here, and come back next week for Mary Sue: The Movie Franchise.

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